TL;DR - Meta Loadouts Right Now
Perfect loadout: Striker AR + Thunder Shotgun + Shockwave/Heals. Best overall weapon: Mythic Thunder Shotgun (200 headshot). Most underrated: Hammer AR (laser beam accuracy). Avoid at all costs: Ranger Pistol, Makeshift weapons. Pro tip: Prioritize shield over weapon rarity.
Half the lobby dies because they're running around with grey pistols thinking they're John Wick. Truth is, weapon choice determines fights before they start. This isn't opinion – it's math. Let me show you which guns actually slap and which ones belong in the vault.
The God Tier (Take These or Lose)
Thunder Shotgun
- Damage: 140-185 (rarity dependent)
- Headshot multiplier: 1.75x
- Why it's broken: One-pumps are back. Hit your shot = instant elim
If you don't have this in your loadout, you're throwing. Period. The Thunder Shotgun is the undisputed king of close-range fights. Land a clean headshot and even 200 HP enemies disappear.
Striker Burst AR
- Damage: 35-40 per bullet
- Fire rate: 3-round burst
- Effective range: All ranges
- Secret sauce: First shot accuracy resets fast
This gun lasers. The burst pattern is predictable, recoil is manageable, and it chunks health at any distance. Plus, it uses light ammo (easier to find).
Nemesis AR
- Damage: 24-28
- Fire rate: Very fast
- Magazine: 30 rounds
- Best for: Aggressive box fighting
New this season and absolutely cracked. The Nemesis melts builds and health bars equally. Think of it as a hybrid between AR and SMG. Controller players especially love this thing.
A Tier (Solid Choices)
Hammer Assault Rifle
- Why it's good: Zero recoil, consistent damage
- Why it's not S-tier: Slower fire rate
- Best use: Medium-long range beams
Maven Auto Shotgun
- The deal: Less damage per shot, but very forgiving
- Perfect for: Players still working on shotgun aim
- Combo potential: Follow up with SMG spray
Thunder Burst SMG
- Surprise factor: Insane DPS up close
- Downside: Burns through ammo
- Tip: Hipfire only, ADS ruins it
B Tier (Situational Picks)
Warforged Assault Rifle
- Old reliable but outclassed
- Take it early game, upgrade ASAP
- Decent for pressure but won't win straight fights
Havoc Pump Shotgun
- High risk, high reward
- Slow fire rate punishes misses
- Only worth it if you hit consistent 150s
Ranger Rifle
- DMR that thinks it's a sniper
- Good for third-partying
- Bad for actual fighting
Trash Tier (Never Pick These)
Ranger Pistol
- Literally throwing
- 20 damage tickles
- Grey AR > Gold pistol
Makeshift Weapons
- Emergency only
- Craft immediately
- Playing with these = voluntary disadvantage
Drum Shotgun
- Nerfed into oblivion
- Maven does everything better
- RIP to a former legend
The Perfect Loadouts by Playstyle
Aggressive W-Keyer
- Thunder Shotgun (close range delete button)
- Nemesis AR (box fighting shred)
- Shockwave Grenades (mobility)
- Mini Shields (quick heals)
- Flex slot (more heals or utility)
Passive/Placement Player
- Striker Burst AR (long range picks)
- Maven Auto Shotgun (defensive option)
- Med Mist (team healing)
- Big Pots (full shield)
- Grapple Blade (rotation tool)
Balanced Fighter
- Striker Burst AR (versatile primary)
- Thunder Shotgun (close range)
- Small shields (quick healing)
- Shockwaves/Rift (mobility)
- Med kit (full reset)
Weapon Priority Checklist
When looting, follow this order:
- Shotgun first - Can't box fight without one
- AR second - Need range pressure
- Healing third - Minis > everything
- Utility fourth - Mobility or extras
- Sniper last - Only if you're nasty with it
Attachments & Mods Guide
Chapter 5 brought weapon mods. Here's what actually matters:
Must-Have Mods
- Red-Eye Sight: Easier headshots on ARs
- Drum Mag: More spray potential
- Angled Grip: Recoil reduction
Skip These
- Laser Sight: Gives away position
- Heavy Barrel: Slower ADS not worth it
- Bayonet: Meme tier attachment
Combat Tips by Weapon Type
Shotgun Fighting
- Pre-aim corners
- Jump shot for head level
- Build between shots
- Never 50/50 unless you must
AR Battling
- Crouch for accuracy
- Tap fire at range
- Spray builds up close
- First shot accuracy abuse
SMG Tactics
- Hipfire in boxes
- Follow shotgun damage
- Pressure builds
- Burn before they heal
Ammo Management
Light ammo: 300 minimum (AR spam) Shells: 50-100 (depends on shotgun) Medium: 200 if running Hammer AR Heavy: Skip unless sniping
Pro tip: Drop excess ammo for heals. You can't shoot if you're dead.
Mythic Weapons This Season
Mythic Thunder Shotgun
- Location: Defeated boss drops
- Why it's worth: 200 damage headshots
- Counter: Don't peek it
Mythic Warforged AR
- Location: Various boss POIs
- Bonus: Thermal scope
- Reality: Good but not worth focused drop
Weapon Meta Changes
What's different from last season:
- SMGs nerfed (shotgun meta returns)
- AR accuracy buffed across board
- Snipers still vault-worthy
- Mythics more common but less OP
Quick Decision Guide
See two weapons? Here's what to take:
- Grey Thunder Shotgun > Gold Maven
- Blue Striker AR > Purple Warforged
- Any shield > Better weapon rarity
- Mobility item > Third weapon
- Mythic > Everything (usually)
Mistakes That Get You Killed
- Running single shotgun shells - Always grab 30+
- Ignoring minis for guns - Heals > weapons
- Taking snipers in moving zones - Dead weight
- Double AR loadout - Why limit yourself?
- No mobility late game - Rotation = survival
The Zone Wars Special
Different loadout for Creative warriors:
- Thunder Shotgun (box fights)
- Nemesis AR (versatile)
- Minis x2 (constant healing)
- Shockwaves (reposition)
Skip big pots and meds. Fights end too fast.
Final Loadout Wisdom
Your loadout should match your playstyle, not some YouTuber's. That said, certain weapons are objectively better. The Thunder Shotgun isn't optional – it's mandatory. The Striker AR isn't preference – it's optimal.
Master these loadouts, understand the tier list, and watch your K/D climb. The best gun doesn't make you good, but the wrong gun makes you dead.
Time to update that loadout. Your Victory Royales depend on it. 🎯